Month: February 2010


RAID 0: exit stage left

Feb 20, 2010 Author Nik

As soon as RAID controllers started being built into affordable motherboards, I decided using RAID for my home PC was a good idea.  For the last 6-7 years, I have used RAID on every PC I have built.

There are several RAID configurations.  RAID 0 (striping) utilises two or more identical hard drives, and splits each file equally across them, yielding much faster disk performance (limited by the throughput of the disk I/O controller) as the disks read and write at the same time.  The total available storage is the sum of the individual drives’ capacity.  RAID 1 (mirrored) could be considered the opposite of striping, in that each file is written to all disks.  This effectively provides realtime backup since the content of all drives in the array is identical, with no performance cost.

I’ve only ever used RAID 0.  For a home PC, RAID 1 doesn’t offer any real benefits that cannot be achieved with a half-decent backup policy, but effectively doubles the cost of disk space if you use two disks.

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EA’s Spore alienates non-US gamers

Feb 15, 2010 Author Nik

I’m a huge fan of the SimCity series of games, having cut my teeth on SimCity on the BBC Micro.  I wasn’t particularly good at it (being around 11 or 12 years old) until around 4-5 years later, in 1993, I started playing SimCity 2000 on the Atari ST, at which point the gameplay became isometric as opposed to top-down.

Anyway, that’s all largely irrelevant.  I bought, with no small amount of trepidation I might add, SimCity Societies when it was released in 2007, and thought it was ok – so long as you don’t expect it to be a proper SimCty game.  SimCity 4 was the last proper SimCity game, released in 2003.

Then in 2008 came Spore, in the same simulation vein as the SimCity and The Sims series.  Again, an ok game – until you get immersed in it, and then you realise it’s brilliant.  But that brilliance isn’t matched by EA’s apparent commitment to customer care.

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